The biggest trend I have noticed, as players gravitate towards the 2.1.2 FL hitch (iform norm) and the 2.2.1 Strong I Big TE Post and TE Deep Corner, is that the 1 deep man/ man / man dime plays - and the dime formation in general, has become... I want to use the word useless but.
The better way to phrase it would be "far less viable."
Either one or the other does not work in the best of teams, and the move towards offensive sets that require nickle/quarter D, is noticeable.
I've yet to get either man/man/dime normal play to both work at the same time. Though the personnel is the same, I never get mutual efficacy. I end up "hotstepping" between which ever one is working at my data point collections. Sometimes - to be really darning... I'll use BOTH!
I do think we would be remiss to leave out that the AI, regardless of how a GM sets rules for a particular set (in this thread the hitch), that certain plays will dubiously be called more often than others. Also true on D.
The AI "seems" to gravitate towards the hitch as the leading play called for the short pass in the 2.1.2.
Please keep in mind I do not use offensive rules.
In my last 32 games it is 2 hitch calls to about .75 of the other 6 short 2.1.2 pass plays I've used.
I've definitely tried to lessen the blow, so to speak as I've tried to find a way to not be called a cheat simply because it's in my playbook. ;)
Perhaps it's not players abusing, but the AI play selection within a set that can result in the perception of "abuse of exploits.... ERRR BROKEN PLAYS."
Let's call it 33/33/33: abuser/game planners/no off rule users and 1% chaos theory.
The same can be said for other dominant plays, both offensively and defensively.
Why else would a GM have 2x 1deepman Nickle plays - and one being called 20 to 5 over the other within the same formation?
That last block is certainly an entirely different thread, and let us not divulge upon it here, please and ty.
Keep it up seth!
Last edited at 8/13/2020 11:26 pm